- #PSI OPS THE MINDGATE CONSPIRACY FIRE GUY PATCH#
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- #PSI OPS THE MINDGATE CONSPIRACY FIRE GUY PS2#
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#PSI OPS THE MINDGATE CONSPIRACY FIRE GUY FREE#
How else to explain why two incredibly similar games - this and Free Radical's Second Sight - have popped up at the same time? Or perhaps there's some industrial espionage going on. Maybe ideas spring fully-formed into developer's heads when their time has come.
#PSI OPS THE MINDGATE CONSPIRACY FIRE GUY PS2#
But boy was it a good one.Psi-Ops: The Mindgate Conspiracy is released for PS2 and Xbox in September Looking back on this fever dream, it's clear the game was one big advert for the Havok Engine at the time. I can't say, "Yeah but have you played Psi-Ops, though?!" a little too aggressively, confident that it's the definitive telekinetic experience. I don't really want another Psi-Ops, because then I can't interrupt conversations about games which have superpowers in them. (All this forgetting: maybe that's the Mindgate Conspiracy?) In one way it's sad that we may never get the chance to control Nick Scryer (so that's his name!) again, but in another, maybe it isn't. A big "To be continued" message flashed up in the game's final moments, all of which I've just learned from a quick search online as it's long since disappeared from my memory. It still does.Īpparently there was meant to be a follow up to Psi-Ops. At the time, it felt like a real step forwards. This game was my first experience of a proper physics engine too, where things weren't all fixed in place or indestructible. In my bitesize play sessions, it never once got boring. It's easy to forgive Psi-Ops' murky palette and dodgy voice-acting when one can derive so much joy from scanning an environment and spotting new, darkly comedic ways of dropping your enemies. Where every Hitman level is a long bake in the oven which eventually produces a glorious loaf (of death), Psi-Ops is a packet of blueberries, each one tossed in the air, plopped into your mouth and burst between your teeth encounters are swift, messy and moreish. The payoff here is more immediate, though.
#PSI OPS THE MINDGATE CONSPIRACY FIRE GUY PATCH#
Sure, its levels aren't a patch on Paris, but it's similar in the way it presents before you a platter of nibbles at every corner turn and gives you the freedom to take a bite out of whichever treat you fancy. This penchant for interior design makes Psi-Ops a touch Hitman-esque. Midway positions these objects and enemies in such a way that you'll never tire of retreading the same path. Ah yes, the familiar squelch of a head popping like a melon. A quick flick of the wrist, and that's another guard wrapped around a railing. He's a precision shot when it comes to the 'Crate Clatter' technique. He's great at hoisting red-eyed fellas into the air and thudding them into walls.
This is where you'll actually morph into Psychic Man himself, a puppeteer in tune with his surroundings, a concrete whisperer who plots fiendish things with man-made companions. I flung them bodies, they responded with a deep thunk, long hiss or resounding clang.Įnter a room and you're presented with an army of allies, all these objects which you've come to know and respect. A healthy relationship is a two-way gig, you give something and they give something back. In many ways, I crafted my own amusing tales with the help of these silent objects, and weirdly, it gave them personality - life, even. I can't remember much of the actual Mindgate Conspiracy itself, but when I played Psi-Ops I was more than happy to bump into large crates, industrial fans and my favourite crackling furnace.
#PSI OPS THE MINDGATE CONSPIRACY FIRE GUY FULL#
When I finally encountered the full game, I kind of missed that timer. A timer would tick down, and I'd have just fifteen minutes to jog through the game's grey confines, tap into Psychic Man's mind powers and chuck enemies around. Having played the legendary Psi-Ops demo many years ago, I can clearly recall gorging on the opening mission over and over again. Admittedly, my memory of the game is both hazy, and paradoxically, very specific. To the uninitiated, Psi-Ops is a third-person action game where you control a bloke with psionic powers, and you use these powers to yank people off the ground and set them ablaze. And one of its greatest gifts is Psi-Ops: The Mindgate Conspiracy, a game which celebrates walls and floors, railings and barrels, fans and boxes. It couldn't have been more perfect, could it? Never 'Fullway Games' or 'All The Way Games', but a publisher seemingly destined to a Double-A legacy in namesake.